
New mechanics, such as poisoning or attacking with ranged weapons, mean that you’ve always got a new strategy to try out if you just can’t seem to beat a particular enemy. Combat becomes more varied as Redgi gains more experience and becomes more practiced at blocking, dodging, parrying, and attacking. On the other hand, like in Hollow Knight, you save at benches, and there were enough of these scattered around that I usually didn’t lose too much progress when I died. Sometimes, too, it felt as though the dodge wasn’t registered, which led to some frustrating deaths. The dodging mechanic took a little getting used to, as it felt slow and unresponsive at times, and it could lead to some frustrating situations - such as being trapped in the corner during a fight, unable to block or dodge unavoidable moves. The combat feels weighty and satisfying, especially with the final execution of an enemy that’s been causing you no end of trouble. Doug Cockle’s narration, meanwhile - which sometimes sounds like Geralt reading a bedtime story - is excellent, picking up on the emotion of the story and adding to its instances of humour.Ĭombat and exploration make up the main gameplay loop, with Redgi fighting all manner of enemies throughout the game, from zombie frogs to huge mosquitoes.

These extra RPG mechanics add variety to Tails of Iron, and it’s a nice change, after gruelling fights and underground exploration, to return to the Crimson Keep where our ratty subjects are happily going about their business. Any blueprints he finds can be returned to the smith, while ingredients, though rare, can be brought to the chef for a meal which bestows a permanent health boost. It’s not all fighting, though Redgi is ready to help any of his subjects, whether it’s returning a lost toy or finding a wheel for a broken cart.

After the frog invasion, the story starts you out with attempting to rescue your brothers, and it’s a sweet ode to friendship and family, with Redgi determined to protect both his brothers and his kingdom. There are lovely little details sprinkled throughout, too, from the Clanger-like squeaks of the characters to the hand-drawn homage to the rats who provided the real-life inspiration for the game, which you can find in the menu.
TAILS OF IRON PUBLISHERS FULL
Everything from background vistas to minute details are intricately fleshed out, ensuring that world feels full and vibrant. The world of Tails of Iron is beautiful, and alive with ratfolk and other creatures scurrying around their own business in the background while Redgi trots past. Tails of Iron instantly hooks you in with that drive to retake and rebuild your kingdom, and Redgi’s subjects won’t hesitate to demand any resources or money to make that happen, sending him off to find resources while exploring, or earning money by undertaking errands from message boards. It’s not just the combat that’s gruesome, either it never feels as though you’re completely alone when you explore, with unsettling squelching, scurrying, scuttling noises letting you know there’s all manner of creepy crawlies just out of sight. Tails of Iron’s medieval storybook art style makes for quite a contrast when it comes to the game’s gory combat - and its story, which travels to some intriguingly dark places. Rats and frogs might be the stars of the show, but Tails of Iron’s story doesn’t feel small it’s still a tale of epic proportions - made even more awesome as it’s narrated by Geralt Doug Cockle.


Redgi has just won and is savouring his moment of victory when the frogs invade, at which point that storybook start quickly gives way to death, danger, and destruction everywhere. Our hero, Redgi, is one of the heirs to the rat throne - and Tails of Iron lures you in with that storybook beginning, with a happy, prosperous kingdom and two princes fighting for the right to wear the crown. Tails of Iron revolves around the war between the Rat Kingdom and the Frog Clans.
